![]() ![]() I gather what meager scraps of loot I can and stave off starvation, freezing weather and wolves long enough to get to timberwolf mountain where i finish my days. Its nowhere near the beautiful level of depth but it does give me that minutes away from death feel. The long dark is my go to when i wish Unreal World had a 3d version. Even better with mods like extended neo scav or Mighty mini mod of doom (Mmod). You have no zombies you do have strange creatures, a mysterious cataclysm, a rough story to follow and all the loot you could ever want. Neo scav is nice as a much more relaxed post apocalyptic urban survival game. The sky is really the limit but it is a bit of an acquired taste. Ive made fire traps as a mutant spider lady just by laying web and burning it, maybe throw some ammo or explosives in the middle and you have a very. Ive burned down whole fields of woman eating fungus with nothing but matches. Ive built sound traps on the other side of lava fissures to bait zombies into the fire. You want whats in that science lab dont want to bother trying to find an ID card? Get a cargo truck, drive really REALLY fast and pray you dont die from the car crash and that you dont stop 1 tile short of the turret you needed to crush under your merciless tires. But what really brings me back aside from the everything you can imagine in one game aspect is the sheer limitless ways to solve a problem ranging from the wholly pragmatic to the downright silly (and maybe stupid). So it does involve a certain amount of tedium. It aims to be the most realistic unrealistic apocalypse simulator if that makes sense. Even i can only take so much rain.Ĭataclysm has its tedious points but it also has its strokes of pure genius. ![]() Unreal world is the pure experience of nothing but me vs nature using historical techniques and when I'd rather scratch that itch from the comfort of my recliner instead of actually running around the forest thats my go to. I've been playing games very consistently since I was 3 (I'm 25) and nowadays the over simplified games just bore me so even though I'm late to the scene I went pretty hard into roguelikes the last few years.Ĭataclysm DDA and unreal world are tops for two very different reasons. I also found the texture pack you mentioned - before I made this thread actually, I couldn't find any up to date info in that forum thread and the download link was dead as well so I thought I'd ask here.I have trawled most of the roguelikes out there and the one thing that really is a draw for me is the level of depth and detail that other games don't offer. Inventory browsing is generally fine because I know where I put things but crafting tab seems to have a mind of its own. I actually like the style, but the pixels are so big (I'm using the Big UI mode) that it's hard to tell what's what, especially on the crafting menu. There was one, which added a beautiful comic book-style graphics replacements, but its quite incomplete and the author disappeared.Īnd just in case you haven't tried this yet - in the Options menu, if you choose the "Big UI" option, all the sprites will be doubled in size, making the game much easier to look at. Originally posted by are couple of mods out there, but most don't change the graphic style unfortunately (for you, I like the style very much :D ). ![]()
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